AoeStats
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Black Forest

505794873Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 55m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
1065
+15
🇦🇺 Burgundians · Australia
1059
+16
🇦🇷 Burmese · Argentina
1051
+16
🇲🇽 Turks · Mexico
1081
-17
🇲🇽 Teutons · Mexico
1050
-16
🇲🇽 Romans · Mexico
1020
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,730 13:30 24:31 39:41 ⚔ Tower Rush
31 1,699 14:23 19:19 45:26 ⛏ Fast Castle
21 1,171 15:42 20:21 25:45 ◆ FC into Fast Imp
21 1,148 12:42 19:59 34:39 ⛏ Fast Castle
19 1,046 13:48 21:00 41:02 ⛏ Fast Castle
14 797 13:51 18:47 38:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,345 17,234 21,605 3,280 81,464 96,263
31,260 16,189 21,320 1,030 69,799 71,872
23,630 18,899 4,715 1,005 48,249 51,359
17,335 17,732 8,525 3,380 46,972 49,442
17,875 13,105 11,500 1,455 43,935 54,332
15,715 9,469 8,575 1,130 34,889 35,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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