AoeStats
← Tom_9

MegaRandom

507666103Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 38m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1242
+10
🇦🇹 Cumans · Austria
1156
+14
🇧🇪 Magyars · Belgium
1110
-12
🇧🇪 Sicilians · Belgium
1101
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 980 11:58 15:32 30:17 ⛏ Fish Boom FC
19 743 11:42 22:05 — ⚔ Fish Boom into Fire Galleys FC into Scouts
17 658 13:29 19:27 — ⛏ Fish Boom FC
16 623 12:21 19:58 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,355 14,135 9,190 3,650 52,330 60,380
25,190 11,897 10,415 400 47,902 49,327
9,010 9,463 5,375 1,600 25,448 28,789
10,615 6,399 2,860 1,325 21,199 25,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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