AoeStats
← [Tps] Gordon Freeman

MegaRandom

506970546Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 34m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1127
+16
🇺🇸 Burgundians · United States
1127
+16
🇦🇷 Saracens · Argentina
1177
-17
🇦🇷 Bohemians · Argentina
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,594 12:47 16:22 31:50 ⚔ FC into Archers
37 1,281 11:41 15:41 — ⛏ Fast Castle
34 1,165 10:35 15:44 28:19 ⛏ Fast Castle
18 625 12:21 18:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,470 9,595 9,310 950 38,325 40,284
8,925 7,960 5,980 300 23,165 24,270
7,495 8,070 1,935 1,010 18,510 23,294
4,760 5,388 2,595 950 13,693 16,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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