AoeStats
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Arabia

508663311Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 17m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
1247
+16
🇹🇼 Persians · Taiwan
1246
+16
🇹🇼 Maya · Taiwan
1224
+17
🇱🇻 Bulgarians · Latvia
1270
-17
🇰🇷 Franks · South Korea
1253
-16
🇨🇭 Saracens · Switzerland
1229
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 1,042 9:14 — — ⚔ Scout Rush
56 1,002 8:55 — — ⚔ Scout Rush
49 873 8:56 — — ⚔ Archer Rush
49 877 8:58 — — ⚔ M@A into Skirms
37 673 10:29 — — ⛏ Fast Castle
32 569 11:03 15:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,020 2,875 955 0 6,850 7,179
3,775 2,522 340 0 6,637 6,866
3,575 1,835 350 650 6,410 6,672
3,150 2,770 220 0 6,140 6,489
3,055 2,818 50 0 5,923 6,618
2,800 1,360 50 0 4,210 4,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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