AoeStats
← Macau_Player

Arena

507049037Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 49m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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930
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913
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892
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963
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🇩🇪 Bengalis · Germany
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823
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,775 10:18 14:00 27:54 ⛏ Fast Castle
28 1,387 10:49 15:13 30:06 ⛏ Fast Castle
25 1,218 11:43 17:04 39:21 ⛏ Fast Castle
25 1,226 10:23 17:03 32:51 ⛏ Fast Castle
24 1,188 10:02 16:01 33:48 ⛏ Fast Castle
21 1,018 14:12 17:21 31:08 ⛏ Fast Castle
17 856 10:50 15:50 — ⛏ Fast Castle
17 825 11:13 20:32 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,520 14,940 18,675 4,100 84,235 91,336
33,550 29,420 6,920 1,600 71,490 74,061
32,045 14,120 17,690 3,650 67,505 82,606
20,675 26,495 11,335 2,005 60,510 64,646
28,705 6,707 20,880 2,150 58,442 66,233
25,880 18,610 7,265 4,165 55,920 59,375
11,275 16,210 4,595 1,410 33,490 41,056
4,320 3,690 555 1,050 9,615 11,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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