AoeStats
← Macau_Player

Nomad

507044550Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 44m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
864
+20
🇩🇪 Persians · Germany
841
+20
🇩🇪 Vietnamese · Germany
833
+21
812
+22
🇨🇳 Inca · China
997
-23
🇨🇳 Berbers · China
966
-22
🇨🇳 Bohemians · China
951
-21
🇯🇵 Maya · Japan
844
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,592 14:42 18:46 30:03 ⛏ Fish Boom FC
22 1,000 17:53 23:14 — ⛏ Fish Boom FC
17 764 17:10 23:57 — ⚔ Towers FC
17 778 18:03 22:22 34:47 ⛏ Fast Castle
12 538 16:13 24:58 37:13 ⚔ Fish Boom into Archers
10 439 17:42 21:35 38:30 ⛏ Fast Castle
5 207 — — —
4 184 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,270 13,460 11,625 2,450 51,805 58,984
16,320 18,870 5,240 3,100 43,530 47,630
16,185 6,230 6,935 3,000 32,350 37,408
13,150 10,955 1,630 5,740 31,475 37,324
8,975 13,910 4,905 2,000 29,790 30,216
9,645 12,845 4,790 2,350 29,630 32,748
600 325 50 100 1,075 663
0 325 0 65 390 13
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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