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Arena

507040643Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 46m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Britons · Finland
1060
+12
🇫🇮 Bengalis · Finland
956
+16
🇺🇸 Turks · United States
853
+20
🇨🇳 Armenians · China
836
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🇨🇳 Ethiopians · China
986
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🇨🇳 Bohemians · China
951
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🇨🇳 Poles · China
936
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🇹🇼 Khmer · Taiwan
920
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,599 10:17 13:55 27:26 ⛏ Fast Castle
33 1,558 11:29 16:10 28:55 ⛏ Fast Castle
33 1,540 10:04 23:38 36:57 ⚔ Skirmisher Rush
27 1,259 12:23 15:28 37:51 ⛏ Fast Castle
24 1,109 12:18 23:34 34:53 ⛏ Fast Castle
23 1,054 10:09 17:54 33:08 ⛏ Fast Castle
14 662 10:59 14:47 34:43 ⛏ Fast Castle
7 335 12:48 20:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,285 20,935 10,885 4,650 58,755 60,532
24,400 20,915 10,065 1,635 57,015 58,048
31,675 10,655 11,330 3,350 57,010 62,407
21,285 24,900 9,095 1,500 56,780 62,886
14,625 18,805 12,085 2,790 48,305 66,145
17,125 10,600 5,930 1,400 35,055 41,362
17,450 8,810 4,975 2,350 33,585 39,190
3,100 2,440 200 645 6,385 8,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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