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← Macau_Player

MegaRandom

507021241Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 59m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1037
+15
🇦🇺 Georgians · Australia
987
+17
🇦🇺 Dravidians · Australia
983
+17
🇦🇺 Spanish · Australia
951
+17
🇩🇪 Mongols · Germany
1040
-18
🇨🇳 Ethiopians · China
1036
-18
🇨🇳 Bohemians · China
966
-15
🇨🇳 Magyars · China
963
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,050 13:33 19:57 32:40 ⛏ Fast Castle
26 1,538 14:44 19:02 47:29 ⛏ Fast Castle
26 1,553 15:16 20:13 37:52 ⛏ Fish Boom FC
24 1,415 13:22 18:25 44:41 ⛏ Fast Castle
22 1,305 11:22 16:51 39:09 ⚔ Fish Boom FC into Archers
18 1,071 16:14 22:50 55:49 ⛏ Fish Boom FC
11 650 13:56 22:14 — ⚔ FC into Archers
10 605 14:03 20:32 — ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,865 28,966 10,610 2,660 68,101 78,827
23,240 22,190 15,385 3,100 63,915 86,585
25,005 15,725 11,140 3,630 55,500 62,637
21,560 9,545 8,560 1,600 41,265 57,068
15,885 13,127 4,955 2,040 36,007 38,265
8,045 12,783 6,740 1,150 28,718 31,560
4,410 4,025 740 465 9,640 10,510
3,500 3,586 1,030 325 8,441 8,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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