AoeStats
← BerceauLion3560

Arabia

510798373Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 72m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
887
+15
🇫🇷 Mongols · France
882
+15
🇩🇪 Britons · Germany
868
-15
🇩🇪 Franks · Germany
866
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,819 8:32 23:54 50:28 ⚔ Scout Rush
16 1,189 12:46 25:39 54:22 ⚔ Archer Rush
12 906 10:59 28:19 54:30
10 714 11:07 25:22 40:12

Resources

Player Food Wood Gold Stone Spent Collected
29,475 17,036 15,470 1,855 63,836 93,324
17,270 14,355 11,810 1,600 45,035 62,148
12,265 13,517 4,605 2,000 32,387 31,932
13,460 6,980 6,510 1,365 28,315 27,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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