AoeStats
← BerceauLion3560

Black Forest

509639871Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 49m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burmese · France
892
+14
🇫🇷 Mongols · France
886
+15
🇮🇹 Chinese · Italy
933
-17
🇩🇪 Burgundians · Germany
786
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,074 9:44 13:32 35:34 ⛏ Fast Castle
17 838 15:34 24:16 — ⛏ Fish Boom FC
14 692 14:00 23:10 32:41 ⛏ Fish Boom FC
10 505 12:06 22:55 39:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,000 12,015 10,790 1,500 51,305 65,888
7,625 16,935 12,750 2,300 39,610 46,837
17,610 14,778 2,140 1,955 36,483 41,418
11,120 9,870 4,100 3,285 28,375 42,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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