AoeStats
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Nomad

510166053Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 52m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Armenians · Türkiye
1096
+13
🇹🇷 Bulgarians · Türkiye
1088
+14
🇫🇷 Huns · France
1049
-14
🇫🇷 Vietnamese · France
1028
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,732 13:55 28:26 — ⚔ Fish Boom into Scouts into Archers
24 1,267 14:33 31:16 46:05 ⚔ Fish Boom into Drush into Towers
24 1,270 15:07 19:44 46:00 ⛏ Fish Boom FC
22 1,161 14:35 27:55 — ⚔ Fish Boom into M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,470 13,770 10,080 5,715 48,035 57,031
17,800 14,500 7,390 3,775 43,465 48,772
9,495 14,330 1,935 2,100 27,860 27,230
9,615 8,628 1,685 1,950 21,878 24,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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