AoeStats
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Black Forest

510158149Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 52m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1082
+14
🇹🇷 Persians · Türkiye
1073
+15
🇨🇿 Britons · Czechia
1064
-15
🇨🇿 Magyars · Czechia
1026
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,040 11:28 17:34 33:19 ⛏ Fast Castle
30 1,568 14:42 20:55 35:50 ⛏ Fish Boom FC
27 1,405 13:01 18:57 31:56 ⛏ Fast Castle
22 1,165 13:29 17:45 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,270 25,735 23,015 4,290 89,310 106,889
27,165 28,336 17,755 4,800 78,056 93,802
21,100 22,329 12,765 4,435 60,629 74,613
24,225 22,335 9,705 3,355 59,620 67,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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