AoeStats
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Pilgrims

510154532Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 19m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1062
+20
🇹🇷 Lithuanians · Türkiye
1053
+20
🇹🇷 Byzantines · Türkiye
1172
-21
🇳🇮 Saracens · Nicaragua
1128
-19
Player eAPM Actions Feudal Castle Imperial Opening
29 562 11:20 16:07 — ⛏ Fish Boom FC
23 457 11:58 — — ⚔ FC into Archers
23 450 12:28 — — ⚔ Fish Boom into Towers
18 358 11:20 — — ⚔ Fish Boom into M@A into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
3,640 6,005 1,190 200 11,035 12,212
3,850 3,850 625 850 9,175 9,254
3,050 2,970 615 120 6,755 6,830
2,325 3,500 155 730 6,710 7,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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