AoeStats
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Fortress

509715926Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 45m 28s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1212
+9
🇹🇷 Teutons · Türkiye
845
+57
🇫🇷 Portuguese · France
1052
-17
🇫🇷 Burgundians · France
1023
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,570 6:29 17:34 22:46 ⛏ Fast Castle
23 1,024 7:52 12:34 25:09 ⛏ Fast Castle
18 825 8:02 13:18 26:34 ⛏ Fast Castle
15 703 10:34 16:06 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,910 17,493 20,405 2,160 66,968 72,298
28,330 15,850 11,595 3,140 58,915 69,136
18,315 16,640 15,335 2,855 53,145 55,588
19,400 6,460 6,795 1,470 34,125 43,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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