AoeStats
← Abraham The Dead

Oasis

508247292Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 29m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1292
+13
🇧🇷 Celts · Brazil
1250
+14
🇹🇷 Magyars · Türkiye
1226
-14
🇨🇴 Lithuanians · Colombia
1207
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,381 9:43 24:29 — ⚔ Scouts into Archers
42 1,235 9:23 21:11 — ⚔ M@A Rush
35 1,020 10:25 23:38 — ⚔ Scout Rush
31 913 9:23 20:59 —

Resources

Player Food Wood Gold Stone Spent Collected
7,680 5,534 1,805 200 15,219 15,895
6,390 6,147 2,330 100 14,967 15,564
7,965 4,023 1,445 200 13,633 14,889
6,300 4,313 1,075 170 11,858 12,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.