AoeStats
← Abraham The Dead

Arabia

508244453Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 20m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1341
+14
🇹🇼 Mongols · Taiwan
1331
+14
🇹🇼 Magyars · Taiwan
1322
+14
🇨🇿 Bohemians · Czechia
1337
-16
🇧🇪 Spanish · Belgium
1295
-14
🇹🇷 Slavs · Türkiye
1238
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 1,389 10:21 — — ⚔ Scout Rush
52 1,092 9:47 — — ⚔ Archer Rush
46 957 12:07 — — ⚔ Scout Rush
34 720 10:31 — — ⚔ Skirmisher Rush
34 705 8:45 — — ⚔ Archer Rush
33 700 9:50 20:01 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,095 3,380 750 0 8,225 9,417
4,230 3,346 150 0 7,726 8,582
3,820 2,713 250 0 6,783 8,914
2,875 2,532 640 125 6,172 7,185
2,550 2,083 50 0 4,683 6,133
2,380 1,741 50 130 4,301 4,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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