AoeStats
← Abraham The Dead

Black Forest

508243625Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 0m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1318
+13
🇹🇼 Mongols · Taiwan
1309
+13
🇯🇵 Turks · Japan
1232
+16
🇹🇷 Ethiopians · Türkiye
1222
+16
🇩🇪 Persians · Germany
1309
-17
🇪🇸 Bohemians · Spain
1279
-16
🇸🇪 Wu · Sweden
1198
-13
🇫🇷 Hindustanis · France
1170
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 62 — — —
59 57 — — —
54 52 — — —
45 43 — — —
40 38 — — —
35 34 — — —
23 22 — — —
12 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
50 15 0 0 65 15
0 21 0 0 21 21
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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