AoeStats
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Oasis

509792091Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 48m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
1000
+14
🇨🇦 Tatars · Canada
833
+21
🇨🇱 Khitans · Chile
975
-19
🇨🇱 Vietnamese · Chile
919
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,757 11:02 26:37 42:58 ⚔ Scout Rush
34 1,653 10:18 23:52 45:52 ⚔ Scout Rush
27 1,326 10:24 23:46 43:48 ⚔ Archer Rush
17 843 10:20 22:00 35:47

Resources

Player Food Wood Gold Stone Spent Collected
22,215 10,930 6,560 1,400 41,105 47,575
17,665 12,430 9,160 1,525 40,780 44,251
20,100 11,063 7,480 1,760 40,403 45,340
18,940 13,595 4,225 1,170 37,930 38,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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