AoeStats
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Nomad

505140577Analyzed
3v3 RM · 23d ago on Sep 8, 2026· 46m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1091
+11
🇲🇽 Japanese · Mexico
1015
+14
🇲🇽 Vikings · Mexico
823
+23
🇨🇦 Spanish · Canada
1053
-19
🇨🇦 Vietnamese · Canada
1018
-18
🇨🇦 Cumans · Canada
862
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,798 14:18 20:16 36:56 ⛏ Fish Boom FC
27 1,267 15:11 19:19 34:11 ⛏ Fish Boom FC
22 1,012 14:08 21:10 36:53 ⛏ Fish Boom FC
21 997 20:12 28:47 — ⚔ Fish Boom into Towers FC into Skirms
21 988 15:22 29:30 — ⛏ Fish Boom FC
11 515 17:35 22:35 38:40 ⚔ Fish Boom into M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,300 23,225 13,215 2,250 49,990 63,719
14,470 18,193 4,355 2,650 39,668 47,655
14,295 12,005 6,615 3,050 35,965 42,657
13,835 11,820 9,070 1,150 35,875 37,211
10,565 12,050 2,195 2,025 26,835 32,106
6,575 8,644 1,460 1,350 18,029 19,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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