AoeStats
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MegaRandom

505134775Analyzed
3v3 RM · 23d ago on Sep 8, 2026· 48m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1156
+10
🇨🇱 Goths · Chile
898
+20
🇨🇱 Tatars · Chile
889
+20
🇨🇦 Sicilians · Canada
1073
-20
🇨🇦 Vietnamese · Canada
1036
-18
🇨🇦 Cumans · Canada
874
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,814 10:36 19:10 35:34 ⛏ Fast Castle
36 1,778 10:59 26:17 — ⚔ Scout Rush
30 1,445 10:51 27:12 — ⚔ Tower Rush
28 1,384 10:54 17:06 39:09 ⛏ Fast Castle
28 1,349 10:21 20:38 35:29
26 1,251 10:31 30:11 —

Resources

Player Food Wood Gold Stone Spent Collected
17,380 11,303 5,345 2,950 36,978 38,659
13,270 11,191 7,330 2,150 33,941 38,821
11,655 10,695 9,970 1,050 33,370 35,924
11,460 9,861 6,525 970 28,816 30,075
10,875 6,060 2,015 1,150 20,100 23,359
8,490 5,856 550 2,425 17,321 18,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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