AoeStats
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Arena

507315542Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 45m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1166
+14
🇳🇱 Tupi · Netherlands
1145
+15
🇫🇷 Byzantines · France
1110
+17
🇳🇱 Khmer · Netherlands
1040
+19
🇧🇷 Turks · Brazil
1143
-17
🇨🇦 Bengalis · Canada
1141
-17
🇨🇳 Burgundians · China
1105
-16
🇬🇧 Byzantines · United Kingdom
1099
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,641 10:38 15:14 27:34 ⛏ Fast Castle
33 1,506 10:30 14:33 29:29 ⛏ Fast Castle
31 1,404 11:05 16:06 29:32 ⛏ Fast Castle
30 1,356 10:48 16:12 28:11 ⛏ Fast Castle
24 1,096 11:07 15:54 30:37 ⛏ Fast Castle
24 1,072 11:01 15:05 30:13 ⛏ Fast Castle
22 994 11:12 15:53 29:21 ⛏ Fast Castle
18 816 13:27 21:31 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,825 14,240 19,825 2,250 72,140 73,187
27,555 18,499 20,045 1,700 67,799 87,140
23,820 17,980 16,050 1,100 58,950 64,439
26,515 15,195 13,515 2,800 58,025 65,655
18,650 18,160 12,570 2,355 51,735 59,216
25,085 15,765 7,895 2,900 51,645 60,027
14,845 10,841 9,345 2,890 37,921 49,731
17,025 10,340 8,840 1,600 37,805 48,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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