AoeStats
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Nomad

507668811Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 23m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1381
+13
🇨🇳 Armenians · China
1354
+14
🇨🇳 Wei · China
1314
+15
1314
+16
1345
-17
🇦🇷 Mongols · Argentina
1303
-14
🇨🇳 Huns · China
1295
-14
🇯🇵 Koreans · Japan
1282
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 939 15:05 19:46 — ⛏ Fast Castle
38 918 14:16 19:19 — ⛏ Fish Boom FC
32 778 14:30 18:05 — ⛏ Fish Boom FC
31 732 14:27 18:01 — ⛏ Fish Boom FC into Fire Galleys
31 748 13:54 17:38 — ⛏ Fish Boom FC
30 718 13:28 17:21 — ⛏ Fish Boom FC
26 626 13:40 17:39 — ⛏ Fast Castle
25 609 13:10 16:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,605 3,303 1,995 100 12,003 12,478
4,830 5,545 945 325 11,645 12,152
5,235 4,320 1,180 850 11,585 11,785
4,830 4,669 850 100 10,449 12,009
4,840 3,228 950 855 9,873 10,438
3,600 3,542 370 950 8,462 8,022
4,695 2,520 450 200 7,865 8,586
3,470 2,109 510 750 6,839 6,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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