AoeStats
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Arena

504645177Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 56m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1330
+16
🇧🇷 Koreans · Brazil
1321
+16
🇧🇷 Bohemians · Brazil
1317
+16
🇧🇷 Wu · Brazil
1216
+20
🇺🇸 Italians · United States
1471
-23
🇺🇸 Georgians · United States
1323
-17
🇧🇷 Hindustanis · Brazil
1268
-15
🇺🇸 Byzantines · United States
1220
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,454 10:46 15:29 32:26 ⛏ Fast Castle
40 2,255 11:51 15:28 26:52 ⛏ Fast Castle
39 2,228 10:42 14:20 29:27 ⛏ Fast Castle
39 2,213 10:23 14:28 27:59 ⛏ Fast Castle
38 2,184 10:38 14:43 26:33 ⛏ Fast Castle
35 1,967 11:06 15:30 29:35 ⛏ Fast Castle
31 1,758 10:53 16:30 24:34 ◆ FC into Fast Imp
27 1,547 11:59 16:10 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,920 42,125 12,000 4,275 98,320 107,261
33,475 42,525 14,860 4,345 95,205 107,679
44,820 21,030 21,100 6,775 93,725 106,305
31,695 33,200 19,010 6,085 89,990 106,510
36,815 25,065 14,360 2,505 78,745 80,578
30,765 27,105 19,090 950 77,910 93,737
21,045 24,885 15,225 2,340 63,495 78,539
20,290 25,673 8,835 1,830 56,628 65,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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