AoeStats
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African Clearing

504637844Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 48m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1450
+11
🇺🇸 Koreans · United States
1289
+18
🇨🇦 Huns · Canada
1247
+19
🇺🇸 Turks · United States
1179
+21
🇺🇸 Celts · United States
1411
-21
🇨🇱 Wu · Chile
1347
-18
🇨🇱 Hindustanis · Chile
1344
-18
🇺🇸 Japanese · United States
1200
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,058 12:33 24:43 42:21 ⚔ Archer Rush
42 2,033 12:39 27:16 43:35 ⚔ Scout Rush
36 1,715 13:12 20:51 43:36 ⚔ Archer Rush
35 1,659 14:34 18:16 39:57 ⛏ Fast Castle
34 1,619 13:11 17:51 43:48 ⛏ Fast Castle
32 1,530 15:04 23:48 40:59 ⚔ Scout Rush
23 1,127 13:36 19:27 33:32
23 1,123 12:15 16:40 38:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,045 13,857 5,965 1,160 41,027 48,157
20,725 13,680 5,370 950 40,725 45,046
21,080 8,580 5,635 4,800 40,095 45,230
11,410 13,543 7,885 1,825 34,663 35,455
13,920 11,846 4,445 2,485 32,696 35,145
14,500 10,323 5,370 2,390 32,583 33,499
12,420 7,873 3,125 1,355 24,773 28,251
8,055 6,951 4,645 2,810 22,461 23,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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