AoeStats
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Arena

504630573Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 54m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1374
+13
🇺🇸 Persians · United States
1364
+14
🇺🇸 Italians · United States
1350
+14
🇺🇸 Cumans · United States
1218
+19
🇺🇸 Slavs · United States
1472
-22
🇺🇸 Wei · United States
1304
-15
🇨🇦 Dravidians · Canada
1260
-13
🇺🇸 Vikings · United States
1189
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,605 11:19 15:23 36:49 ⛏ Fast Castle
43 2,333 11:08 14:44 29:06 ⛏ Fast Castle
39 2,128 11:21 14:58 39:35 ⛏ Fast Castle
34 1,826 11:55 15:31 34:22 ⛏ Fast Castle
29 1,556 10:54 15:37 45:31 ⛏ Fast Castle
28 1,496 11:05 16:08 48:23 ⛏ Fast Castle
23 1,254 10:18 14:35 30:50 ⛏ Fast Castle
22 1,190 9:16 23:18 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,085 20,455 27,565 4,770 91,875 97,509
31,970 22,805 15,735 2,880 73,390 75,430
31,710 16,525 17,825 1,635 67,695 70,517
29,235 20,645 10,985 4,255 65,120 77,936
23,945 27,450 9,325 1,610 62,330 74,021
25,885 12,425 18,995 1,430 58,735 75,085
24,770 16,495 8,060 2,450 51,775 57,404
17,990 14,510 4,150 2,380 39,030 46,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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