AoeStats
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MegaRandom

504622099Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 68m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1464
+8
🇺🇸 Persians · United States
1289
+15
🇨🇦 Wei · Canada
1243
+17
🇺🇸 Huns · United States
1170
+19
🇺🇸 Wei · United States
1284
-16
🇦🇹 Portuguese · Austria
1278
-15
🇨🇳 Gurjaras · China
1272
-15
🇦🇹 Romans · Austria
1226
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,749 9:20 23:04 41:28 ⚔ Scout Rush
46 3,116 9:19 18:59 42:02 ⚔ Scouts into Archers
38 2,579 10:14 14:42 36:56 ⛏ Fast Castle
37 2,499 11:11 19:30 39:48 ⚔ Scout Rush
35 2,366 12:54 18:45 37:57 ⛏ Fast Castle
29 1,951 14:33 22:55 36:18 ⚔ Towers into Archers
27 1,837 11:20 21:57 —
22 1,529 10:12 16:32 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,080 33,980 18,260 5,530 91,850 110,520
39,260 32,258 15,960 2,900 90,378 92,372
36,155 16,819 28,870 5,535 87,379 111,578
30,860 18,137 32,970 3,450 85,417 90,539
27,985 30,345 18,200 6,545 83,075 89,752
18,650 34,800 11,805 1,600 66,855 70,729
12,725 16,720 14,530 4,675 48,650 56,317
3,645 2,628 2,015 750 9,038 9,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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