AoeStats
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Nomad

503934686Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 27m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1298
+15
🇲🇽 Celts · Mexico
1260
+17
🇨🇦 Armenians · Canada
1224
+19
🇺🇸 Vikings · United States
1148
+22
1341
-21
🇯🇵 Persians · Japan
1337
-21
🇦🇷 Burgundians · Argentina
1236
-16
🇹🇼 Byzantines · Taiwan
1210
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,084 12:50 17:14 — ⛏ Fish Boom FC
32 879 13:01 17:00 — ⛏ Fish Boom FC
30 831 12:35 17:08 — ⛏ Fish Boom FC
29 798 14:40 23:29 — ⚔ Fish Boom into Galleys FC into Archers
29 804 14:06 18:58 — ⛏ Fish Boom FC
28 776 14:55 22:32 — ⛏ Fish Boom into Fire Galleys FC
27 760 14:01 21:31 — ⚔ Fish Boom into M@A FC
20 549 15:21 19:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,310 5,556 1,630 850 15,346 15,841
5,995 5,690 550 1,630 13,865 13,912
5,595 6,413 1,340 300 13,648 14,351
5,670 4,996 1,705 200 12,571 12,399
5,485 4,431 1,085 1,000 12,001 12,424
4,520 4,808 1,390 750 11,468 12,518
5,450 3,817 780 0 10,047 10,761
4,430 3,648 1,135 670 9,883 10,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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