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503740548Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 54m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1279
+10
🇧🇷 Ethiopians · Brazil
1164
+15
🇺🇸 Vikings · United States
1159
+15
🇧🇸 Italians · Bahamas
1151
+15
🇺🇸 Franks · United States
1227
-18
🇺🇸 Aztecs · United States
1110
-12
🇺🇸 Teutons · United States
1103
-12
🇨🇦 Saracens · Canada
1101
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,105 11:04 14:49 32:48 ⛏ Fast Castle
36 1,991 10:13 21:17 38:37 ⚔ Archers into Scouts
35 1,897 11:30 15:59 36:52 ⛏ Fast Castle
35 1,896 11:27 15:25 35:01 ⛏ Fast Castle
33 1,833 10:30 14:43 35:14 ⛏ Fast Castle
26 1,403 11:55 19:14 37:19 ⛏ Fast Castle
24 1,339 9:28 21:16 39:26 ⚔ M@A into Skirms
21 1,134 9:29 19:27 31:29 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,015 20,535 20,295 1,600 89,445 97,454
25,290 26,648 13,930 4,720 70,588 76,759
39,855 14,960 11,325 2,925 69,065 78,601
28,130 22,675 14,025 2,675 67,505 78,727
32,040 19,530 9,905 4,475 65,950 70,157
21,920 19,670 9,405 2,450 53,445 60,532
18,065 18,166 14,370 2,095 52,696 56,247
19,825 13,691 12,815 3,565 49,896 59,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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