AoeStats
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Black Forest

503730821Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 39m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Goths · Canada
1224
+16
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1178
+18
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1167
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1157
+19
🇺🇸 Magyars · United States
1318
-22
🇨🇱 Chinese · Chile
1203
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🇨🇱 Bengalis · Chile
1198
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🇺🇸 Portuguese · United States
1186
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,692 12:50 16:32 31:45 ⛏ Fish Boom FC
42 1,634 12:24 15:56 30:14 ⛏ Fish Boom FC
31 1,202 14:08 23:10 — ⚔ Archers into Skirms
30 1,181 12:10 16:01 — ⛏ Fast Castle
28 1,099 12:12 23:34 35:03 ⚔ Fish Boom into Archers into Skirms
26 1,010 11:20 15:04 29:46 ⛏ Fish Boom FC
20 785 13:50 19:07 38:29 ⛏ Fast Castle
17 677 12:34 17:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,945 13,615 9,345 2,150 50,055 54,727
21,410 13,385 11,400 200 46,395 56,868
13,975 17,200 11,005 850 43,030 48,467
10,475 10,695 6,105 850 28,125 32,620
13,505 8,396 4,070 935 26,906 28,490
10,000 8,474 2,990 1,400 22,864 27,307
7,075 4,646 2,315 1,520 15,556 19,054
7,485 6,422 900 290 15,097 17,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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