AoeStats
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QS Arena

503329811Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 84m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1222
+15
🇮🇳 Wu · India
1196
+16
🇺🇸 Vikings · United States
1168
+18
🇺🇸 Italians · United States
1137
+19
🇺🇸 Franks · United States
1234
-18
🇳🇿 Wei · New Zealand
1233
-18
🇦🇺 Aztecs · Australia
1205
-17
🇨🇳 Persians · China
1146
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,865 7:10 14:16 29:35 ⛏ Fast Castle
44 3,702 8:14 12:04 29:46 ⛏ Fast Castle
42 3,536 8:10 12:19 26:57 ⛏ Fast Castle
37 3,139 8:00 11:59 26:26 ⛏ Fast Castle
30 2,527 8:20 12:56 28:15 ⛏ Fast Castle
29 2,442 7:31 14:17 31:52 ⛏ Fast Castle
26 2,209 8:52 14:43 29:50 ⛏ Fast Castle
19 1,565 8:01 13:27 30:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
107,770 45,305 38,590 1,860 193,525 205,307
79,745 43,181 48,230 4,315 175,471 185,539
52,570 62,095 22,245 4,850 141,760 146,363
51,170 38,370 31,510 3,270 124,320 128,686
63,875 30,276 24,210 2,800 121,161 127,076
56,260 31,235 23,850 5,635 116,980 135,958
38,020 35,908 12,830 5,660 92,418 95,859
21,215 26,150 7,445 1,990 56,800 66,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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