AoeStats
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Arabia

503327768Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 27m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1259
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1241
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🇺🇸 Vikings · United States
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Player eAPM Actions Feudal Castle Imperial Opening
45 1,226 8:54 20:08 — ⚔ Scout Rush
44 1,207 9:18 25:44 — ⚔ Archer Rush
39 1,071 9:04 18:14 — ⚔ Scout Rush
38 1,057 10:04 26:25 — ⚔ M@A into Archers into Skirms
36 1,002 9:31 21:46 — ⚔ Scout Rush
34 929 11:23 26:29 — ⚔ M@A into Skirms
34 922 10:23 23:39 — ⚔ Archers into Skirms
14 394 11:49 20:43 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,375 4,805 1,605 200 13,985 14,511
7,250 4,312 1,950 450 13,962 14,997
5,365 5,078 2,340 100 12,883 13,945
6,485 4,322 1,280 200 12,287 14,297
4,975 4,661 1,885 350 11,871 11,921
4,090 3,768 1,340 200 9,398 9,219
4,425 3,530 440 250 8,645 10,174
4,335 3,053 650 0 8,038 9,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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