AoeStats
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Nomad

503034644Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 8m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1433
+12
🇺🇸 Spanish · United States
1299
+19
🇨🇦 Dravidians · Canada
1219
+22
🇺🇸 Huns · United States
1190
+23
🇨🇳 Vietnamese · China
1386
-21
🇻🇳 Inca · Vietnam
1354
-19
🇵🇪 Mongols · Peru
1344
-19
🇺🇸 Dravidians · United States
1337
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 365 — — —
31 254 — — —
22 176 — — — ⛏ Fish Boom
12 97 — — — ⛏ Fish Boom
9 71 — — —
9 75 — — —
5 40 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 850 50 100 1,750 1,105
650 925 50 100 1,725 1,051
600 750 0 100 1,450 747
400 450 0 100 950 336
400 300 0 100 800 360
200 450 0 100 750 122
0 175 0 0 175 45
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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