AoeStats
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Arena

511000568Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 53m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1150
+16
🇭🇰 Vietnamese · Hong Kong SAR China
1109
+18
🇧🇷 Huns · Brazil
1174
-18
🇧🇷 Cumans · Brazil
1136
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,727 10:33 17:00 31:43 ⛏ Fast Castle
40 2,160 10:09 14:16 31:49 ⛏ Fast Castle
25 1,355 8:42 28:40 38:43 ⛏ Fast Castle
19 1,040 10:43 15:20 35:37 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
33,275 17,455 21,870 4,605 77,205 87,301
28,940 9,750 18,995 1,380 59,065 61,808
19,675 19,895 8,380 1,700 49,650 54,728
15,505 14,935 6,135 1,630 38,205 45,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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