AoeStats
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Arena

510111430Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 38m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1159
+17
🇬🇧 Teutons · United Kingdom
1094
+19
🇨🇳 Burmese · China
1082
+20
🇪🇨 Persians · Ecuador
1198
-20
🇦🇷 Goths · Argentina
1174
-19
🇨🇴 Britons · Colombia
1133
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,396 10:56 14:28 29:27 ⛏ Fast Castle
31 1,192 10:14 13:38 27:13 ⛏ Fast Castle
31 1,187 11:36 15:40 — ⛏ Fast Castle
25 970 10:24 16:10 38:11 ⚔ Archer Rush
25 953 11:37 15:25 — ⛏ Fast Castle
20 769 11:13 15:05 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,230 13,780 9,665 3,000 56,675 62,178
18,630 12,348 7,635 1,050 39,663 44,761
13,205 10,355 5,085 2,000 30,645 34,760
11,870 7,390 3,780 1,500 24,540 28,310
6,350 7,325 8,750 205 22,630 24,331
8,840 8,315 4,720 750 22,625 27,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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