AoeStats
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Black Forest

510104572Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 49m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1093
+15
🇵🇪 Chinese · Peru
1060
+16
🇬🇧 Khmer · United Kingdom
1112
-18
🇮🇳 Britons · India
1015
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,861 13:34 18:38 34:00 ⛏ Fish Boom FC
32 1,577 10:08 13:52 32:30 ⛏ Fast Castle
21 1,052 13:07 22:17 30:14 ⛏ Fish Boom FC
19 960 11:23 16:21 32:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,600 26,959 8,230 3,770 58,559 71,426
19,555 16,035 13,735 2,800 52,125 70,819
14,540 15,938 8,985 2,950 42,413 54,325
13,450 9,630 8,320 2,125 33,525 39,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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