AoeStats
← BigBallsBerry

Arena

504265830Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 68m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tupi · Taiwan
921
+38
🇹🇼 Portuguese · Taiwan
883
+18
🇬🇧 Franks · United Kingdom
945
-19
🇦🇷 Slavs · Argentina
891
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,785 11:36 21:01 49:35
34 2,344 11:10 17:36 26:46 ⛏ Fast Castle
29 1,954 10:39 16:39 36:25 ⛏ Fast Castle
26 1,784 10:57 19:05 36:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,780 25,380 25,790 3,450 94,400 101,044
33,220 38,575 13,130 5,050 89,975 109,268
33,610 25,000 19,960 1,530 80,100 86,857
25,480 28,835 19,040 6,510 79,865 93,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.