AoeStats
← crissivan33

Arabia

510602068Analyzed
1v1 RM · 20h ago on Oct 1, 2026· 40m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1197
+15
🇺🇦 Gurjaras · Ukraine
1166
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,657 9:32 18:58 33:23 ⚔ Scout Rush
22 909 9:26 21:31 38:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,110 10,484 9,390 2,120 37,104 40,992
17,030 10,631 5,155 2,150 34,966 38,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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