AoeStats
← Karl Polanyi

Arena

507848107Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 60m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Persians · Hungary
1053
+11
🇵🇪 Franks · Peru
830
+20
🇬🇹 Romans · Guatemala
965
-17
🇲🇽 Vietnamese · Mexico
896
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,147 11:25 17:17 40:54 ⛏ Fast Castle
39 2,355 9:47 14:29 44:44 ⛏ Fast Castle
33 2,004 11:40 16:21 35:04 ⛏ Fast Castle
16 970 13:02 18:30 46:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,700 36,635 10,685 1,755 85,775 92,457
23,780 21,320 15,625 1,445 62,170 74,464
19,790 22,335 8,660 1,635 52,420 53,678
22,120 9,325 16,145 1,810 49,400 61,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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