AoeStats
← 武帝

Highland

504277845Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 52m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1461
+8
🇹🇼 Spanish · Taiwan
1402
+10
🇹🇼 Muisca · Taiwan
1342
+12
🇹🇼 Tatars · Taiwan
868
+30
🇬🇧 Inca · United Kingdom
1366
-19
🇹🇼 Slavs · Taiwan
1268
-15
🇬🇧 Franks · United Kingdom
1238
-14
🇬🇧 Mongols · United Kingdom
1185
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,540 10:00 19:47 39:37 ⚔ Scout Rush
43 2,261 13:26 28:17 — ⛏ Fish Boom FC
38 1,979 13:30 17:12 35:37 ⛏ Fish Boom FC
30 1,589 10:15 22:12 — ⚔ FC into Archers
26 1,345 13:09 19:10 45:16 ⛏ Fast Castle
26 1,369 10:10 16:04 — ⛏ Fast Castle
24 1,290 13:14 22:00 36:48 ⛏ Fast Castle
20 1,030 10:28 21:02 35:03 ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
36,865 23,370 9,690 3,395 73,320 76,188
27,945 17,503 19,855 1,405 66,708 73,812
23,595 17,775 13,860 2,580 57,810 63,730
11,915 17,869 12,540 940 43,264 48,702
15,550 15,839 880 1,355 33,624 41,114
13,200 11,515 6,090 2,195 33,000 37,328
8,730 6,110 1,175 1,915 17,930 19,664
6,995 5,518 2,745 1,200 16,458 16,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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