AoeStats
← Santissima Trinidad

African Clearing

506186593Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 40m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1193
+15
🇩🇪 Mongols · Germany
1151
+17
🇫🇷 Inca · France
1198
-17
🇨🇴 Malay · Colombia
1144
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,600 12:29 23:13 40:13 ⚔ Archer Rush
32 1,318 13:10 17:54 — ⛏ Fast Castle
32 1,325 14:07 26:51 — ⚔ Skirmisher Rush
11 456 13:37 24:58 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,835 10,911 5,365 1,095 28,206 29,329
9,320 7,253 3,610 1,530 21,713 23,933
5,675 7,635 1,235 955 15,500 18,463
4,220 3,899 1,525 225 9,869 9,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.