AoeStats
← Santissima Trinidad

Arabia

506179293Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 41m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1179
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Player eAPM Actions Feudal Castle Imperial Opening
57 2,365 9:46 25:12 — ⚔ Scout Rush
50 2,091 8:51 25:50 38:24 ⚔ Skirmisher Rush
44 1,847 12:18 17:50 — ⛏ Fast Castle
34 1,426 9:49 21:54 41:18 ⚔ Scout Rush
34 1,408 9:56 21:49 — ⚔ Scout Rush
29 1,207 12:06 18:01 31:43 ⛏ Fast Castle
22 939 11:28 31:03 — ⚔ Archer Rush
18 761 12:38 18:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,550 9,323 9,035 2,800 37,708 39,380
19,925 5,262 9,375 2,900 37,462 38,721
14,550 13,909 7,445 205 36,109 39,374
13,495 12,530 6,570 1,650 34,245 39,862
14,895 8,352 6,895 260 30,402 33,174
8,320 10,950 5,675 800 25,745 30,415
7,655 10,659 3,905 100 22,319 23,789
9,005 5,394 3,300 100 17,799 19,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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