AoeStats
← Santissima Trinidad

Arena

506167334Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 74m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1152
+17
🇨🇦 Jurchens · Canada
1133
+18
🇨🇴 Bohemians · Colombia
1090
+20
🇷🇺 Persians · Russia
1083
+20
🇩🇪 Turks · Germany
1233
-22
🇩🇪 Britons · Germany
1188
-19
🇩🇪 Gurjaras · Germany
1165
-18
🇩🇪 Byzantines · Germany
1114
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 3,344 10:40 17:54 38:53 ⛏ Fast Castle
42 3,142 12:19 16:50 21:52 ◆ FC into Fast Imp
33 2,483 14:36 18:45 31:01 ⛏ Fast Castle
32 2,368 11:05 18:18 30:40 ⛏ Fast Castle
32 2,363 10:12 14:04 29:52 ⛏ Fast Castle
30 2,230 12:34 17:47 40:26 ⛏ Fast Castle
26 1,927 11:19 15:37 41:42 ⛏ Fast Castle
16 1,210 10:39 15:25 41:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,135 60,300 33,945 3,075 155,455 172,458
40,150 57,335 28,590 3,500 129,575 134,435
67,120 28,815 26,355 4,850 127,140 136,852
47,640 29,555 35,775 5,250 118,220 120,447
62,325 30,180 19,670 4,100 116,275 119,834
40,800 39,730 11,290 2,800 94,620 96,172
35,545 37,080 9,510 1,345 83,480 96,882
32,900 19,060 16,575 2,770 71,305 74,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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