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Arena

510465670Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 29m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
833
+6
🇲🇽 Khmer · Mexico
806
+7
🇨🇴 Muisca · Colombia
796
+7
🇹🇷 Italians · Türkiye
733
+10
🇵🇪 Byzantines · Peru
684
-10
🇺🇸 Teutons · United States
569
-7
🇨🇴 Huns · Colombia
564
-7
🇲🇽 Khmer · Mexico
533
-6
Player eAPM Actions Feudal Castle Imperial Opening
28 843 12:50 18:03 — ⛏ Fast Castle
21 625 10:46 18:21 — ⛏ Fast Castle
17 499 10:42 24:29 — ⚔ Archer Rush
14 421 13:08 29:25 — ⚔ Archer Rush
14 413 14:05 18:56 — ⛏ Fast Castle
13 400 14:43 22:41 — ⚔ FC into Skirms
13 387 10:59 18:32 — ⛏ Fast Castle
11 344 13:07 22:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,865 7,230 670 810 17,575 20,106
7,025 4,295 1,335 2,150 14,805 16,105
7,370 4,685 1,460 950 14,465 16,806
3,585 7,395 810 650 12,440 14,137
5,730 3,760 1,210 1,500 12,200 13,733
3,655 3,375 1,865 1,540 10,435 11,757
5,855 2,625 845 10 9,335 12,895
3,400 1,560 200 170 5,330 7,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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