AoeStats
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Arabia

508732025Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 46m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
937
+12
🇹🇷 Vietnamese · Türkiye
922
+13
🇹🇷 Armenians · Türkiye
858
+15
🇹🇷 Cumans · Türkiye
858
+15
🇱🇺 Inca · Luxembourg
882
-15
🇬🇧 Franks · United Kingdom
860
-14
🇬🇧 Cumans · United Kingdom
819
-13
815
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,201 10:11 25:34 42:54 ⚔ Archer Rush
26 1,191 11:45 27:26 38:11 ⚔ M@A Rush
18 847 9:53 25:18 — ⚔ Scout Rush
16 722 9:35 27:29 — ⛏ Fast Castle
14 667 12:14 20:55 33:43 ⛏ Fast Castle
9 406 12:41 — — ⚔ Scout Rush
7 325 11:13 — — ⚔ Champi Rush
6 289 12:27 18:19 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,125 6,160 3,025 1,050 22,360 35,840
7,025 7,635 4,405 650 19,715 29,000
8,750 5,944 3,005 1,375 19,074 19,470
9,290 3,131 4,925 650 17,996 27,862
4,505 8,040 2,925 100 15,570 22,476
5,020 2,261 250 925 8,456 10,673
4,220 3,339 100 100 7,759 8,567
3,025 2,615 175 200 6,015 6,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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