AoeStats
← Trotamundos

Oasis

507522707Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 32m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Jurchens · Canada
1047
+14
🇵🇪 Persians · Peru
1021
+16
🇩🇪 Armenians · Germany
1036
-16
🇩🇪 Franks · Germany
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,432 11:35 23:34 — ⚔ Scout Rush
35 1,131 10:44 21:07 — ⚔ M@A FC
30 947 11:25 20:07 — ⛏ Fast Castle
30 960 8:49 22:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,710 5,634 1,770 780 17,894 19,553
9,475 4,625 1,585 100 15,785 16,639
6,595 4,890 1,910 125 13,520 14,327
6,920 3,316 1,670 0 11,906 12,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.