AoeStats
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Pilgrims

507519119Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 26m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Franks · Austria
1080
+13
🇷🇴 Berbers · Romania
1060
+13
🇦🇹 Italians · Austria
1060
+14
🇵🇪 Turks · Peru
1035
-14
🇨🇭 Vietnamese · Switzerland
1007
-13
🇺🇸 Persians · United States
996
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,113 10:15 23:49 — ⛏ Fish Boom into Galleys FC
30 794 9:32 18:22 — ⛏ Fish Boom into Fire Galleys FC
26 676 12:27 19:52 — ⛏ Fish Boom FC
25 654 12:05 17:41 — ⛏ Fish Boom FC
20 537 15:24 23:08 — ⛏ Fish Boom FC
14 369 12:12 21:00 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,420 8,581 2,460 100 15,561 18,683
3,645 8,360 2,340 325 14,670 16,883
6,115 4,701 2,575 400 13,791 13,308
4,195 5,965 1,335 100 11,595 12,273
3,225 6,660 1,095 200 11,180 13,614
4,375 4,432 320 305 9,432 10,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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