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Oasis

510261149Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 30m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1081
+14
🇦🇺 Ethiopians · Australia
1064
+15
🇨🇳 Persians · China
1061
+15
🇨🇳 Magyars · China
1026
+17
🇺🇸 Mongols · United States
1106
-17
🇺🇸 Britons · United States
1033
-15
🇨🇳 Persians · China
1032
-15
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,266 10:55 20:35 — ⚔ Scout Rush
33 993 11:30 25:33 — ⚔ Archer Rush
32 964 11:08 18:13 — ⛏ Fast Castle
28 840 10:09 17:30 — ⚔ FC into Archers
28 853 11:34 22:25 — ⚔ Scout Rush
25 765 8:30 20:50 — ⚔ Scout Rush
25 762 10:11 17:38 — ⛏ Fast Castle
23 679 11:03 16:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,340 5,376 5,225 200 21,141 22,084
6,750 6,763 2,540 1,500 17,553 18,442
7,240 5,520 3,000 750 16,510 19,585
9,800 5,550 400 300 16,050 18,307
7,520 5,500 1,760 850 15,630 19,404
6,800 5,221 2,655 0 14,676 15,921
6,735 5,254 700 640 13,329 13,504
5,495 5,699 1,815 225 13,234 14,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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