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Arena

510243903Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 44m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1132
+11
🇺🇸 Vietnamese · United States
1063
+14
🇬🇧 Byzantines · United Kingdom
1052
+14
🇨🇦 Teutons · Canada
990
+18
🇨🇳 Bohemians · China
1082
-16
🇺🇸 Lithuanians · United States
1054
-16
🇧🇷 Spanish · Brazil
982
-13
🇧🇷 Tatars · Brazil
954
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,541 9:59 13:50 31:52 ⛏ Fast Castle
35 1,547 11:21 18:35 39:00 ⛏ Fast Castle
34 1,489 11:04 14:53 32:13 ⛏ Fast Castle
32 1,405 11:11 16:55 36:07 ⛏ Fast Castle
27 1,200 10:26 17:09 38:43 ⛏ Fast Castle
27 1,215 10:10 17:42 34:57 ⛏ Fast Castle
19 841 10:16 15:32 33:54 ⛏ Fast Castle
19 862 12:30 17:34 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,325 18,610 8,550 1,160 50,645 62,474
24,445 13,665 8,010 3,490 49,610 72,614
18,280 18,440 10,935 1,650 49,305 55,055
18,755 11,085 11,355 3,650 44,845 49,324
18,160 8,585 9,855 2,800 39,400 44,427
17,000 11,735 8,110 2,310 39,155 42,338
13,050 10,640 9,935 850 34,475 39,352
12,735 9,803 4,485 1,305 28,328 34,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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