AoeStats
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Arabia

508003214Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 29m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
1158
+13
🇦🇷 Malians · Argentina
1116
+14
🇨🇭 Franks · Switzerland
1108
-14
🇦🇷 Inca · Argentina
1059
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 1,644 9:59 25:41 — ⚔ M@A into Skirms into Archers
49 1,462 10:45 23:01 — ⚔ Archers into Champis into Skirms
37 1,112 10:46 27:01 — ⚔ Archer Rush
21 630 10:01 24:28 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,425 5,583 2,970 200 14,178 14,639
6,815 4,485 2,470 260 14,030 14,403
5,745 4,224 1,195 750 11,914 11,714
5,590 3,482 1,325 225 10,622 10,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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