AoeStats
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Coastal Forest

510934032Analyzed
3v3 RM · 15h ago on Oct 3, 2026· 49m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1067
+13
🇭🇰 Wei · Hong Kong SAR China
1021
+15
🇺🇸 Teutons · United States
1008
+15
🇨🇱 Khitans · Chile
1002
-15
🇦🇷 Wu · Argentina
995
-14
🇦🇷 Bulgarians · Argentina
981
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,575 11:46 25:09 42:04 ⚔ Scout Rush
33 1,667 9:31 21:41 34:23 ⛏ Fish Boom FC
26 1,316 11:52 18:06 38:03 ⛏ Fast Castle
21 1,053 9:55 22:19 41:59 ⚔ Drush FC
20 995 11:13 16:21 45:39 ⛏ Fast Castle
16 790 13:13 19:20 37:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,735 24,338 10,350 3,450 56,873 63,156
18,335 19,060 11,335 1,610 50,340 53,288
23,010 8,468 9,015 2,585 43,078 52,123
21,285 12,070 6,340 560 40,255 43,770
13,970 9,745 4,485 1,925 30,125 31,021
15,720 6,700 5,190 0 27,610 28,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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